IMPOSSIBLE
DREAMS
by
Chris Dashiell
"Well, that was different!" is a comment that is usually
dismissive, indicating that the film in question was too different
to be enjoyable, comprehensible, or otherwise successful. Mixed in with
this, however, is the implication that difference - i.e. divergence
from what the viewer expects from a film - is inherently wrong.
And what does the viewer expect? That, of course, varies from person
to person - but a great deal of the time, it seems to me, it comes down
to either the familiarity of genre or the notion of entertainment as
spectacle for a passive observer. It should go without saying that the
opposite idea - i.e., difference for its own sake is automatically worthwhile
- is just as facile. But what's missing in all this is the need of an
artist, and for an art form, to test and expand creative limits, to
break through habitual ways of seeing so as to express new meanings,
or old meanings in vital new ways.
Richard
Linklater's Waking Life is a prime instance of this need
for "difference" - with all the pleasures, perils, and contradictions
that are involved. It is an animated film with a difference - live-action
photography transformed, courtesy of art director Bob Sabiston, into
computer graphics. The result is an intense portrait of the world as
flux - everything, from the sky and landscape to familiar objects, people's
bodies and facial expressions, is always moving and changing color.
This is the closest simulation of the lycergic vision, in which the
nouns (things) of the world are experienced as verbs (actions), that
has been achieved on film. (It would be interesting to trace the influence
of the psychedelic experience on animation from, say, Yellow Submarine
to now.) A friend of mine walked out of the movie after twenty minutes
- the ever-shifting imagery was giving her motion sickness.
Cartoons
have always been action-oriented, as was inevitable in such an overwhelmingly
visual art form. But Linklater pushes against this form - Waking
Life with its amazing "look," - is about people talking and listening,
with practically no action in the usual sense at all. What we see is
a young man, presumably a college student, wandering about town and
campus and having conversations with (or often just listening to monologues
by) various characters, frequently of an abstract nature. Sometimes
we meet other talkers who are not in this man's orbit, but the situation
is the same: discussions or monologues on matters existentialist, metaphysical,
historical-cosmological, political- theoretical, casually speculative,
spiritual - or just plain rants. The combination of the astounding visual
technique (urging the eye to move along with the imagery), with a mostly
abstract verbal onslaught, makes it almost impossible for a viewer to
settle into a passive stance. You have to pay attention, and depending
on your state of mind at the moment, that can be stimulating or exhausting
- perhaps both at different times.
The
common complaint I have heard about Waking Life is that the talk
has the tiresome quality of an undergraduate bull session, the sort
of conversations 19-year-olds might have after a few bong hits, along
the lines of "Wow, did you ever wonder if this is all a dream, or that
nothing really existed before you were born?" etc. Well, to be honest,
some of it is like that. (A scene featuring the Before Sunrise
duo of Julie Delpy and Ethan Hawke, talking earnestly in bed, is of
this cringe-inducing variety.) But there is also more strictly academic
talk, the kind of fast-paced riffing on literary theory or socioevolutionary
possibility that you might very well hear over coffee with a voluble
professor. I suspect that some of the hostility towards this is nothing
more than traditional American anti-intellectualism. Those who are not
interested in abstract thought condemn it as useless, instead of just
admitting to themselves that they're not interested and leaving it at
that.
In
any case, not all the talk in Waking Life is abstract in this
sense. A rant by an enraged roughneck who has been locked up for an
unspecified crime is notable for a complete lack of reflection or self-awareness
- a disturbing portrait of vengefulness and blame that is quite effective.
Then there are street thinkers, crackpot philosophers with bits of truth
glimmering through their monomania. The common thread is the expression
of one's cosmic world view, and Linklater, with a daring that I find
admirable, gives the voices room to stretch out to their limits.
Many
of the conversations begin to center on the idea of the dream, and its
place in and relation to reality. It appears that the young man, played
by Wiley Wiggins, is dreaming all this, and every time he wakes up,
it turns out to be another dream. This theme is not very illuminating,
I think, because the form doesn't really seem like dreaming. The visual
style does have a sort of drifting unreality about it, but dreams don't
generally consist of lucid, abstract conversations. Linklater wants
to evoke the world as utterly in the mind, i.e. subjectivity - it's
a truism in Eastern thought that life itself is a dream, seen in the
light of the Divine or Reality, but the way the dream analogy is used
in Waking Life, as a sort of puzzle, tends to confuse the issue.
Metaphysical
speculation is a recurring human phenomenon, and I find it amusing that
many dismiss it out of hand, as if they already knew the answers, or
are unable to take the questions seriously because of the way they're
posed. Linklater stirs the soup in Waking Life without ever serving
it to us, and there's a freshness in that attitude that I like. He's
one of the few filmmakers around that would try something this weird,
and although I don't think it's a complete success, I found it a fascinating
and enjoyable experience. There's a sense of sadness as well here, an
element in the way the mystery of conscious life is evoked, as a perpetual
wandering, a seeking, and an inquiry in the midst of the utterly strange.
***
Fantasy adventure now rules the box
office in the form of Tolkien and J. K. Rowling. I enjoyed both films
- especially the Tolkien - but they also gave me cause to reflect on
the current pitfalls in the genre. It is my belief that the Big Action
Sequence, and the obsession with creating it, runs counter to the spirit,
and ultimately the success, of fantasy.
Harry
Potter and the Sorcerer's Stone does rather well in its first
hour or so, maintaining a playful, children's story energy, setting
up the tale with its school of apprentice sorcerers and all the whimsical
little details that go along with it. The sequence involving Harry's
visit to a kind of witch's marketplace, where he purchases a wand, is
full of witty touches. I liked the talking hat that decides which section
of the school each student will go to. There are too many shots of children
looking at some astounding thing and saying "Woa!" or "Wow!" as if we
needed to be told how amazing it is. But that's a mere quibble.
Then
the plot kicks in, and with it comes a series of Big Action Sequences,
through which the hero and his two companions race on their journey
to the final Big Action Sequence. Some of these are better than others.
The cumulative effect dulls one's interest rather than stimulates it,
I think, because the elaborate mechanics of the BAS take center stage
over the characters. I suppose the director, Chris Columbus, thinks
that everyone wants to be overwhelmed with effects and loud noises or
they won't be satisfied. Maybe audiences have been conditioned to the
point where they really do want and demand this.
But
I believe that "less is more" in the realm of fantasy, and that one
or two good effects, with better developed characters experiencing them,
is more satisfying than four or five spectacular effects with thin characters.
In this genre, the viewer's identification with the characters is a
vital element of his or her enjoyment. The more attention paid to that
element, the more pleasant or exciting an even modest special effect
or action sequence will be.
I found Harry Potter to be disappointingly conventional
in its second half, with its chase scenes and predictable character-building
lessons. The fact that the franchise was handed to Columbus, certainly
one of the least adventurous directors in the business, shows that Warner
Brothers isn't taking any chances. It's a pity, but it could have been
worse. The movie is still enjoyable fluff, and with luck the sequels
might get better.
It's hard to imagine someone doing much better than Peter
Jackson in adapting The Fellowship of the Ring. Not only
has he created, with help from Grant Major and a huge team of artists,
a convincing sword and sorcery universe, but he knows how the characters
need to move within that universe without appearing silly or too cute.
It's an eye-popping epic without parallel in fantasy film, and when
you consider the mess that could have been made from Tolkien's massive
trilogy, there's reason to congratulate Jackson on a job well done.
But at the risk of playing the spoilsport, I have to report
that I found myself feeling wearied at times during the film. It wasn't
the length (which I feel is justified), or my own mental state (I was
thoroughly awake and alert). No, I think part of it was due to Tolkien's
story itself, and a great deal of it due to the Big Action Sequence.
I find Tolkien's mythology of power, with its primal Good
and Evil duality, unoriginal and uninteresting. I'm willing to go along
with it for the sake of the tale, but it doesn't resonate with me. And
the story, at least as reflected in this screenplay, seems to be just
one chase scene after another.
Jackson
and crew have spent a lot of time on their monsters and battles and
chase scenes. The villains get very close to the heroes (too close,
I think) before the heroes escape in hair-raising fashion, over and
over again. The special effects are great - but too much time is spent
on them. The constant action, with only occasional down time, the relentless
visual and aural bombardment, is exhausting. More attention could have
been paid to the characters, with fewer and more modest BAS's, to ultimately
better effect.
By
no means do I think this ruins the movie. Jackson is far more successful
here than Columbus is with the Harry Potter film. The picture
has enough grandeur to offset its flaws. I point it out more as an indicator
of where we are in the fantasy adventure genre, and what it would be
best to avoid in the future. Special effects are like a brand new toy
that directors are having fun playing with. There seems to be little
consideration given, at least much of the time, to how an effect actually
fits within the artistic purpose of a given film. Digital wonders are
flung at us for their own sake, like thrills at a theme park. Sometimes
they really are thrilling, but they still tend to overwhelm the picture,
turning it into a monstrous jumble of noise and distraction, making
story serve effect instead of the other way around. The result is soullessness
- empty spectacles that provide momentary distractions without satisfying
the age-old need for a good story, or communicating an authentic meaning.
Entertainment itself is undermined, because only the small part of the
brain that wants to constantly be excited is entertained. The rest of
our nature is ignored as if it didn't exist. In the rare case, such
as The Fellowship of the Ring, where the filmmaker has a strong
feeling for the material, the overemphasis on effects still tends to
drain the movie of some of its power rather than enhance it.
A
persistent challenge for filmmakers, then, who work with special effects,
will be to know how to employ these effects wisely for the sake of the
film, its style and story, and for nothing else. Only then will these
technical devices, which are now used haphazardly in the quest for mere
sensation, actually be integrated into the art of film in a meaningful
way.
©2002 Chris Dashiell
CineScene