Scraping the bottom...
...(so you don't have to)!!!

by Ed Owens
"Reviewers make mistakes, too, Ed. I'm sure you've
made some yourself." So said the voices inside my head, just after
noting that I needed to add LeSour Canned Peas and Ben & Jerry's
Cherry Garcia Ice Cream to my grocery list.
"Yes, they do, and yes, I have," I replied,
realizing only after noticing the odd stare of the lady surveying egg
noodles in aisle five that I had said it out loud. After a moment's
thought, though, I came to the conclusion that there is an acceptable
level of error, an error tolerance, if you will, that a reviewer must
steer clear of in order to maintain what little credibility he or she
retains (given that they have chosen perhaps the second least respected
profession available - fluffer beats it out by a hair).
For example, venturing out into the lobby to get a refill
of your large Coke forty minutes into Basic Instinct isn't going
to have a profound effect on your ability to follow the rest of the
film. Try that with The Crying Game, and the results could prove
disastrous.

Take Resident Evil, for example, the latest
video-game-turned-film from director Paul Anderson (not to be confused
with Paul Thomas Anderson - although admittedly the mind boggles at
the latent possibilities of the films of Paul Thomas being turned into
video games..."Boogie Nights: The Game, exclusively for the Xbox").
The film opens with a virus being set loose inside a corporate-owned
underground lab called The Hive. The lab's security system, in order
to prevent the virus from escaping to the surface, seals its doors and
then gasses or drowns all of the workers (including a savagely funny
bit involving a group of people trapped in an elevator).
Soon afterwards, Alice (Milla Jovovich) wakes up naked
on the floor of her shower, the victim of some nasty bruises and a wicked
case of amnesia. Before she can put on some decent clothes, a
group of commandoes crashes in and takes her with them as they make
their way down to The Hive. The remaining 85 minutes (the events described
above total less than ten) follow the commandos as they shoot, kick,
chop, punch, and stab their way through a healthy dose of the undead
(lots of people and a gaggle of dobermans). Some commandos live, some
die, credits roll, people leave.
Speaking of the lab's defense systems, one reviewer said,
"The Hive is set to lock itself forever after 60 minutes have passed,
so the characters are racing against time. In other words, after it
shuts all of its doors, and gasses and drowns everybody, it waits 60
minutes and really shuts its doors--big time." The problem is that
the above point (couched as it is in terms of a criticism of the film's
plausibility) is moot, ignoring as it does, two rather obvious plot
points that could only have been missed by the comatose or those who
chose to refuel during one of the film's three brief expository pauses.
Sorry, but that sort of thing bugs me.
To
say the film is formulaic is being overly generous, but that doesn't
mean it isn't any fun. Resident Evil is precisely the sort of
film that demands to be seen in a theater with the right audience, and
the one area where the film succeeds is in its awareness of and interaction
with that audience. The film makes no pretense of being anything other
than a straight-up horror flick. (Did I mention Milla Jovovich wakes
up naked? Don't everybody rush to Fandango at once, as the collective
mouse clicks of everyone reading this could be too much for their servers
to handle.) It plays to its target audience in numerous ways. A brutally
funny sequence involving a series of lasers that streak down a sealed
corridor, effectively dismembering our heros, holds true not to any
sort of internal logic, but to the expectations of the people watching.
This sort of play between the film and its viewers is successful precisely
because it eschews the smug self-awareness which has all but destroyed
the genre as we know it. The audience I saw it with went with it, and
the overall experience was enjoyable.
But leaving the film to its own devices proves very nearly
fatal. While the lack of pretension is refreshing in this era of post-modern
horror, it also means the film brings little if anything new to the
table. At a relatively brisk 90 minutes and change, the film still begins
to lose steam towards the end, especially when film's uber-monster appears,
a CGI-abomination that is about as scary as a child's Spongebob action
figure. The film still has a few nifty tricks up its sleeve (there is
yet another shot of Jovovich nearly naked), but it can't completely
escape its own self-imposed limits.
On
another note, one of our county's finest who routinely patrols the multiplex
actually stood in a side aisle through the entire film, even going so
far as to participate in the various audience-related activities. I've
never felt safer in a movie theater.
Movie: C+
Audience: A-
Security: A+
Reviewers who can't keep basic plot elements straight: F
A
new release that doesn't succeed in any way is Tom Dey's Showtime,
the Robert DeNiro/Eddie Murphy buddy comedy that follows a formula it
clearly doesn't grasp. Two dissimilar cops are paired for a new primetime
reality TV show a la Cops (a fact the film makes frequent mention
of, just in case we didn't get the joke). One is a hardline detective,
Mitch Preston (DeNiro), and the other a loud-mouthed screwup beat cop
named Trey Sellers (Murphy). Sellars desperately wants to be an actor,
and Preston desperately wants to be left alone. Aside from the high-concept
premise, the film's plot is a throwaway, a rigidly routine story involving
a Latin American drug lord and some high-powered weapons. Hilarity ensues,
the odd couple bonds, credits roll, I leave. I say "I leave"
because I was pretty much alone in the theater. A couple did come in
ten minutes in, but they made so little noise throughout the film that
I frequently forgot they were there.
So much for the audience factor.
Murphy's
character flip-flops between obnoxious clown and likable nebbish, failing
to ever find an appropriate balance. Murphy's casting is a bit of a
question mark, as the film constantly puts him on a leash when he most
needs to be let go - put any of twenty actors in his place and the result
would have been exactly the same. DeNiro's casting, on the other hand,
is crystal clear, given that the character is invariably the same as
every other role he's had in reccent years. DeNiro shows more energy
in the brief outtakes which accompany the closing credits than in the
entire film itself, and his performance here should put an end to the
debates over whether or not he has resorted to phoning it in. As if
the waste of the two leads weren't bad enough, the film further trashes
the career of Rene Russo in the thankless and one-note role of the show's
producer.
Saddled with a weak script and restrained performances
from two of the more dynamic actors currently working, the film seals
its own fate two-thirds of the way in by taking a decidedly nasty turn,
showing a complete lack of restraint in the one place it so desperately
needed some. The problem is a couple of particularly violent sequences
which seem painfully out of place given the relatively light tone established
early on.
Movie: D-
Audience: MIA
Seating availability: A++

©2002 Ed Owens
CineScene