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Of Hobbits, Rings, and
Flying Monkeys


by Ed Owens

If there's one film that needs no introduction, it's Citizen Kane . But if there were two, the second would be Peter Jackson's latest installment in The Lord of the Rings trilogy. The hype surrounding the release of The Two Towers has already far surpassed that of its predecessor, The Fellowship of the Ring, and from the looks of it, will continue well through the next year.

Much has been made of Jackson's astounding use of CGI, the crowning achievement of which is Gollum, a fully CG character whose interaction with the flesh and blood actors and rocky environments around him are very nearly seamless, as well as the incredible climactic battle at Helm's Deep. But beyond the awe-inspiring eye candy seemingly omnipresent throughout, is there anything else here to recommend?

Sadly, the answer is no. The story picks up immediately where the first film left off (well, not immediately--there's a few minutes of overlap, the exact purpose of which is still a mystery): Frodo and Sam are headed for Mount Doom, deep in the heart of Mordor, in an effort to destroy the one great ring while Merry and Pippin are being held captive by the Uruk-hai with Legolas, Gimli and Aragorn in hot pursuit. The rest of the narrative is a tangled mess that sacrifices development of any kind at the altar of spectacular setpieces.

In fact, the biggest problem with The Two Towers is that its narrative borders on incoherence, partially due to things that were cut from the first film (such as the gift-giving at Lothlorien, a scene that, although restored for the extended director's cut, should never have been excised in the first place) and partially due to things that were cut from the novel (Gandalf's transformation from Gandalf the Grey to Gandalf the White is handled so blithely as to strip it of any and all significance). The result is a visually spectacular film that gives us little reason to care.

Jackson cuts back and forth between the three main storylines like vaudevillian plate spinner, moving from thread to thread more simply to keep things moving than out of narrative necessity. Though he never really lets one fall (he comes dangerously close with Merry and Pippin's strained adventures with the Ent Treebeard), he's too spread out to really let any of them breathe. The pacing thus seems less confident, less self-assured, than the previous film, and even results in some critical missteps (the intercutting during the battle at Helm's Deep is downright jarring at times, and the utterly pointless addition of scenes involving Arwen bring the film to a screeching halt for most of their ten minute length).

Details get lost in the shuffle (such as why a character we've known for two minutes would deserve a nearly five minute death scene, complete with swelling strings and anguished cries from our heroes), and, even worse, pesky things like allegiance, motive, and nuance are flattened to the point of becoming irrelevant. We know the various battles are important (largely because important characters have told us so), but the film never really shows us the importance. While it's difficult to determine precisely who suffers the most at the hands of Jackson's reductivism, the character of Gimli would certainly be in the running. Tolkien's valiant dwarf has here been reduced to comic relief, with nearly all of his dialogue consisting of little more than "snappy" one-liners. Other less serious missteps hinder the film as well. Frodo and Sam's big scene at the black gate will have most people scanning the background for flying monkeys, while Legolas' stair-surfing antics are downright groan-inducing.

As I said before, the film is visually stunning, but it ultimately feels like its missing something (The Fellowship of the Ring felt the same way, but did a better job of hiding the gaps). When all the sound and fury has subsided, what's left are a series of important questions that the film barely even alludes to, much less actually answers--not the narrative questions which are to be expected from the middle film of a trilogy, but questions about the characters we've just spent three hours with and the events we've just witnessed, questions that may very well be answered in an extended director's cut. Until then, The Two Towers stands as an ambitious failure, a film that, though entertaining to some degree, falls short of the goals it has set for itself - and no amount of CGI, good or bad, can compensate.


©2002 Ed Owens
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