Masterful
by Mark Netter
Is it fair to call a movie brave that dares to be square?
Master and Commander: The Far Side of the World wears
its classicism proudly. It is a straightforward story, a well-contained
historical epic, and a rousing old-fashioned entertainment. In a time
when big budget means an increasingly grueling competition to make the
viewer's eyes pop out with slickly imagined computer-generated worlds
and characters, the special effects here (and director Peter Weir claims
that no frame went untouched) are in the service of something that traditional
Hollywood blockbusters used to do best: convincingly immerse our eyes
and ears in an historical time and place to which we have no other access.
As
one who has yet to read a page of Patrick O'Brian, lauded author of
the novel series from which this movie is drawn, I don't have the same
bone to pick as I might with, say, a raw bastardization of a Dr. Seuss
classic. Neither did this reviewer expect to have much interest in an
early 19th-century naval military yarn. But, perhaps to the consternation
of the most die-hard O'Brian fans, I found myself fully drawn into the
world of the HMS Surprise, and cheering out loud from the first cannon
shots of the climax.
Australia-born filmmaker Peter Weir has had one of the
more intriguing Hollywood careers. He made his name with impeccably
crafted movies that has ambiguous or troubling endings, from the unsolved
mystery of the disappearance of two girls in the true-story based Picnic
at Hanging Rock to the seminal Mel Gibson picture Gallipoli,
the latter based on a shameful incident from his country's military
past. While these were borderline art-house fare firmly rooted in Australian
culture, the filmmaking values -- solid camera placement, faultless
casting, rigorous but unforced editing -- earmarked Weir perhaps inevitably
for a move to Hollywood features, including the well-regarded Witness,
a police detective genre refresher.
With
Master and Commander, Weir delivers another type of genre film,
one that harkens back to a golden age of solid storytelling and bold
heroics, without the falsely pumped-up bravado of so many "major" pictures
these days. We follow the men of the Surprise (also flaunting box office
convention, the number of shots with a woman in it can be counted on
one hand) as they get their asses kicked by a French ship of superior
speed and gunnery, then play cat 'n' mouse through the south Atlantic
and Pacific Oceans, culminating in a fine opportunity for payback.
Any
remotely experienced moviegoer is unlikely to be surprised by the twists
and turns of the story, but they are pleasurable all the same, since
we care about the characters and the stakes they have assumed. Russell
Crowe plays Admiral James Aubrey, captain of the ship, with little irony
and much full-blooded vigor. It is hard to imagine another contemporary
actor assuming the role without feeling too modern, or falling into
a star turn. He is well-complimented by Paul Bettany as the humanistic
and scientific Dr. Stephen Maturin, a character that, I gather, actually
plays the larger role over the course of the novels.
The
rest of the cast is filled with spot-on character actors and fresh young
faces, the latter rather surprising, as we learn that boys barely old
enough to shave were manning and training on these ships, the start
of their lifetime professions. The class system on board reflects that
of England at the time, and the codes of the film are heavily invested
in how these two classes, the officers (some of whom are mere lads)
and the crew interact. It is in this area, particularly the code of
leadership, where Master and Commander rules the waves. The best
approximation for this sort of pleasure might be the Captain Kirk-era
Star Trek episodes, where the underlying theme is always the
true nature of leadership. In both cases we grapple alongside a captain
responsible for so many lives, in a remote part of the universe, with
superior orders that will undoubtedly put those lives in harm's way.
As
the ups and downs of the story work themselves out, Aubrey is forced
to choose an individual's life or death, decide rewards and punishments,
and maintain order where chaos might just as easily reign. If part of
why we go to the movies is instructional, how to act (given the chance)
in our own lives, the high point must be Aubrey's capsule dissertation
on how a captain should run a ship: respect and discipline must be maintained,
but one shouldn't be a tyrant. When the time comes for his final motivational
speech to the troops, after we have come to know the salty life with
all its robust advantages (plenty of fresh air and muscle work) and
harrowing disadvantages (trauma surgery without anesthetic, showers
only when it rains), Crowe takes it as far as it will go without quite
spilling over the top. With an almost palpable glee, he asks his men,
"Do you want your children singing the Marseillaise?" And while that
song brings a tear to the eye in Casablanca, the mention here
is the opening curtain to a highly satisfying, action-packed cannon
and sword battle, fulfilling the sort of promise one used to get buying
a ticket for an Errol Flynn movie.
This
is a flick that begs to be seen on the big screen, with tremendous shot
detail that will surely be lost on television, and a true feel for the
vastness of the wide open seas. Weir chose to use miniatures rather
than 3D digital models for the ships, and the word is that some of the
models, created at Peter Jackson's WETA shop, were up to 25 feet long.
The movie opens as dawn is about to break, and takes a few waking minutes
to establish the rhythm of the sea and ship before all hell breaks loose.
At midpoint we are treated to gorgeous location photography in the Galapagos
Islands, a first visit by a major motion picture team. Then in the waning
moments before credits roll, Weir pulls all the way back to a God's
eye view and, for a few precious beats, pulls out the soundtrack music,
so only the lulling rhythm of the ocean fills the theater, a sound now
loaded by all we have experienced.
Ultimately, Master and Commander is middlebrow
in the best sense of the word, more gripping and convincing than Gladiator
(to which it has been compared), seasoned with populist humor and anchored
by a heroic but human-scaled protagonist who himself learns something
new along the way. The shooting is as classical as can be. As with a
well-televised sporting event, you always see everyone you need to just
at that right moment, in the heat of battle, when you want to know what
they're doing. And never once was this viewer reminded that we were
really back in the same 20th Century Fox water tank in Baja that housed
the Titanic set.
So
here's to Peter Weir, Russell Crowe, and rest of the cast and crew,
for crafting the type of broad-audience movie that perhaps has never
been easy, but seems in perilous short supply today. It pleases the
eye without puncturing it, tells a coherent story without insulting
the intelligence, and creates an immersive world that might actually
lead some audience members to crack a book. To call Master and Commander
art might be a stretch (ask again in twenty years, and tread gently
around the O'Brian purists) but to call it competent is to do it an
injustice. This is grand Hollywood entertainment, and within that venerable
tradition has the briny scent of a new classic itself.
©2003 Mark Netter
CineScene